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Wake Up

Responsibilities

  • Responsible for designing boss encounters and various enemies encountered throughout the game

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  • Learned fundamentals of inventory systems by working closely along side the UI designers to create a memorable player experience​

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  • Responsible for designing the city level to create a challenging combat experience for the player

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  • Designed functionality of crafted tools

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  • Worked to create the mining system allowing the player to chop down trees and mine boulders and cars for unique materials​

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  • Aided in leading meetings and determining deadlines for tasks.

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