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Wake Up
Responsibilities
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Responsible for designing boss encounters and various enemies encountered throughout the game
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Learned fundamentals of inventory systems by working closely along side the UI designers to create a memorable player experience​
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Responsible for designing the city level to create a challenging combat experience for the player
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Designed functionality of crafted tools
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Worked to create the mining system allowing the player to chop down trees and mine boulders and cars for unique materials​
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Aided in leading meetings and determining deadlines for tasks.
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