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Space Block Invasion

Responsibilities

  • Designed and programmed the functionality of all turrets and enemies.

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  • Designed the pathing of all enemies to reach their end destination.

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  • Created the after effect of specific enemies that are killed, such as disabling turrets within blast radius, and breaking into minions and continuing toward the exit.

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  • Programmed the functionality of all turrets, from detection to firing and upgrading.

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  • Worked closely with the UI designer to create an interface that is easy for the player to navigate.

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  • Aided in leading meetings and determining deadlines for tasks.

  • Game created over the span of 1 month

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