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Space Block Invasion
Responsibilities
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Designed and programmed the functionality of all turrets and enemies.
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Designed the pathing of all enemies to reach their end destination.
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Created the after effect of specific enemies that are killed, such as disabling turrets within blast radius, and breaking into minions and continuing toward the exit.
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Programmed the functionality of all turrets, from detection to firing and upgrading.
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Worked closely with the UI designer to create an interface that is easy for the player to navigate.
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Aided in leading meetings and determining deadlines for tasks.
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Game created over the span of 1 month
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