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Scraps

Responsibilities

  • Designed mansion level with progression and objectives

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  • Designed and programmed mechanics of snapping objects to cover electrical surges​

  • Design crafting machine to craft all pieces into1 part

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  • Worked closely with other designers to create a narrative to guide the player through the level

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  • Learned the fundamentals of level design by using the IPM method​

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  • Aided in leading meetings and determining deadlines for tasks.

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